Noted sound artist Alexander Brandon demonstrates the steps involved in creating sound for games today, as well as the issues to consider in taking the craft forward. Filled with advice culled from the author's own experience and from interviews with industry luminaries, this book takes the reader from the history of game audio to its exciting future.
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Noted sound artist Alexander Brandon demonstrates the steps involved in creating sound for games today, as well as the issues to consider in taking the craft forward. Filled with advice culled from the author's own experience and from interviews with industry luminaries, this book takes the reader from the history of game audio to its exciting future.
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Add this copy of Audio for Games: Planning, Process, and Production to cart. $24.13, good condition, Sold by BooksRun rated 4.0 out of 5 stars, ships from Philadelphia, PA, UNITED STATES, published 2004 by New Riders Pub.
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It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
Add this copy of Audio for Games: Planning, Process, and Production to cart. $75.03, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2004 by New Riders Pub.
Add this copy of Audio for Games: Planning, Process, and Production to cart. $104.24, new condition, Sold by Just one more Chapter rated 4.0 out of 5 stars, ships from Miramar, FL, UNITED STATES, published 2004 by New Riders Pub.
Add this copy of Audio for Games: Planning, Process, and Production to cart. $109.47, new condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2004 by New Riders Pub.