Based on the authors' popular tutorials offered at the Game Developers Conference since 2000, this volume presents the core mathematics necessary for game development in the age of sophisticated 3D graphics. The CD-ROM contains code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and a simple game engine written in OpenGL.
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Based on the authors' popular tutorials offered at the Game Developers Conference since 2000, this volume presents the core mathematics necessary for game development in the age of sophisticated 3D graphics. The CD-ROM contains code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and a simple game engine written in OpenGL.
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Add this copy of Essential Mathematics for Games and Interactive to cart. $58.03, new condition, Sold by Just one more Chapter rated 4.0 out of 5 stars, ships from Miramar, FL, UNITED STATES, published 2008 by Morgan Kaufmann.
Add this copy of Essential Mathematics for Games and Interactive to cart. $58.17, new condition, Sold by Just one more Chapter rated 4.0 out of 5 stars, ships from Miramar, FL, UNITED STATES, published 2004 by CRC Press.
Add this copy of Essential Mathematics for Games and Interactive to cart. $77.69, new condition, Sold by GridFreed rated 5.0 out of 5 stars, ships from North Las Vegas, NV, UNITED STATES, published 2004 by Morgan Kaufmann.
Add this copy of Essential Mathematics for Games and Interactive to cart. $85.56, new condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2004 by CRC Press.
Add this copy of Essential Mathematics for Games and Interactive to cart. $128.94, new condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2008 by Morgan Kaufmann.