Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry. All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more. The textbooks offer pedagogical features, including case studies and hands-on ...
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Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry. All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more. The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments. Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.
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Add this copy of Fundamentals of Math and Physics for Game Programmers to cart. $2.46, good condition, Sold by ThriftBooks-Baltimore rated 5.0 out of 5 stars, ships from Halethorpe, MD, UNITED STATES, published 2005 by Pearson Prentice Hall.
Add this copy of Fundamentals of Math and Physics for Game Programmers to cart. $2.47, good condition, Sold by Bookmonger.Ltd rated 5.0 out of 5 stars, ships from Hillside, NJ, UNITED STATES, published 2005 by Pearson College Div.
Add this copy of Fundamentals of Math and Physics for Game Programmers to cart. $3.24, good condition, Sold by BooksRun rated 4.0 out of 5 stars, ships from Philadelphia, PA, UNITED STATES, published 2005 by Pearson College Div.
Add this copy of Fundamentals of Math and Physics for Game Programmers to cart. $5.99, fair condition, Sold by St. Vinnie's Books rated 5.0 out of 5 stars, ships from Eugene, OR, UNITED STATES, published 2005 by Pearson Prentice Hall.
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Seller's Description:
Acceptable. FORMER LIBRARY COPY. Former Library book. Paperback The item is fairly worn but still readable. Signs of wear include aesthetic issues such as scratches, worn covers, damaged binding. The item may have identifying markings on it or show other signs of previous use. May have page creases, creased spine, bent cover or markings inside. Packed with care, shipped promptly.
Add this copy of Fundamentals of Math and Physics for Game Programmers to cart. $11.95, good condition, Sold by Mahler Books rated 5.0 out of 5 stars, ships from Pflugerville, TX, UNITED STATES, published 2005 by Pearson College Div.
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Seller's Description:
Good. 0131687425. This book is in good condition only; study or reading copy only. The book has some shelfwear, edge wear, corner wear; some bending from improper storage. Inside pages have no writing.; 539 pages.
Add this copy of Fundamentals of Math and Physics for Game Programmers to cart. $29.09, fair condition, Sold by Anybook rated 5.0 out of 5 stars, ships from Lincoln, UNITED KINGDOM, published 2006 by Pearson.
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This is an ex-library book and may have the usual library/used-book markings inside. This book has soft covers. In fair condition, suitable as a study copy. Please note the Image in this listing is a stock photo and may not match the covers of the actual item, 1000grams, ISBN: 9780131687424.
Add this copy of Fundamentals of Math and Physics for Game Programmers to cart. $44.27, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2005 by Pearson College Div.
Add this copy of Fundamentals of Math and Physics for Game Programmers to cart. $104.35, new condition, Sold by GridFreed rated 5.0 out of 5 stars, ships from North Las Vegas, NV, UNITED STATES, published 2005 by Pearson College Div.
Add this copy of Fundamentals of Math and Physics for Game Programmers to cart. $207.35, new condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2005 by Pearson College Div.
I highly recommend this textbook as I used it for a video game programming class in college but read it most carefully as it has quite a few typos/errors in it that are quite crucial to understanding topics. Mentions No known URL to corrected errata.
Discussed is fundamental video game programming mathematical concepts like vectors, and matrices. Scaling matrices, rotating matrices, translating matrices in 2D or 3D. Explains the difference between the screen coordinate system and the Cartesian coordinate system. Contains no UR code to download contents to tablet or smartphone or URL's to supplemental journals, periodicals, and has no CD ROM.