As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games , the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation.
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As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games , the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation.
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