This work explores the practice of reading aloud in the interaction context of adult participants engaged in an interface-mediated collaborative gaming activity. Using a conversation analytic approach onto video data, it is shown that reading aloud is meeting the practical challenge of jointly accomplishing the unfamiliar game.
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This work explores the practice of reading aloud in the interaction context of adult participants engaged in an interface-mediated collaborative gaming activity. Using a conversation analytic approach onto video data, it is shown that reading aloud is meeting the practical challenge of jointly accomplishing the unfamiliar game.
Read Less