Build spatial apps people actually use. Spatial Computing with Unity: AR/VR Development for Real-World Interfaces is a hands-on guide to designing, prototyping, and shipping immersive experiences that understand-and belong in-the real world. You'll master Unity's XR stack (AR Foundation, XR Interaction Toolkit, OpenXR, MRTK3), then apply computer-vision features like plane detection, meshing, anchors, occlusion, and hand/eye tracking to create rock-solid AR, VR, and passthrough MR. What you'll build & learn ...
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Build spatial apps people actually use. Spatial Computing with Unity: AR/VR Development for Real-World Interfaces is a hands-on guide to designing, prototyping, and shipping immersive experiences that understand-and belong in-the real world. You'll master Unity's XR stack (AR Foundation, XR Interaction Toolkit, OpenXR, MRTK3), then apply computer-vision features like plane detection, meshing, anchors, occlusion, and hand/eye tracking to create rock-solid AR, VR, and passthrough MR. What you'll build & learn Platforms & setup: Unity + URP/IL2CPP for iOS/Android AR, Meta Quest (2/3/Pro), Apple visionOS, HoloLens 2, Magic Leap 2. World understanding: SLAM basics, raycasts, planes, depth, environment probes, scene meshes, world-locked & persistent anchors. Real-world UI: gaze/gesture/hand and controller input, haptics, spatial audio, ergonomics, and Fitt's-law-friendly interactions. Passthrough MR & VR: blending, occlusion, lighting estimation, interaction affordances, locomotion, comfort & safety. Networking & shared spaces: Netcode/Photon, shared anchors (ARKit/ARCore/Azure Spatial Anchors), session sync & persistence. Performance: frame budgets, GPU profiling, foveated rendering, draw-call discipline, batching, lightmaps, power-aware tips. Production hardening: UX checklists, accessibility, privacy, session lifecycle, crash triage, store submission, and analytics. If you're a Unity dev, product designer, or 3D creator, this book gives you a repeatable playbook-from first prototype to polished release-so your spatial apps feel natural, responsive, and real. Grab the eBook, paperback, or hardcover and start building today.
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Add this copy of Spatial Computing with Unity: AR/VR Development for to cart. $13.68, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2025 by Independently Published.
Add this copy of Spatial Computing with Unity: AR/VR Development for to cart. $19.68, like new condition, Sold by GreatBookPrices rated 4.0 out of 5 stars, ships from Columbia, MD, UNITED STATES, published 2025 by Independently Published.
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Fine. Trade paperback (US). Glued binding. 196 p. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.
Add this copy of Spatial Computing with Unity: AR/VR Development for to cart. $19.88, new condition, Sold by GreatBookPrices rated 4.0 out of 5 stars, ships from Columbia, MD, UNITED STATES, published 2025 by Independently Published.
Choose your shipping method in Checkout. Costs may vary based on destination.
Seller's Description:
New. Trade paperback (US). Glued binding. 196 p. In Stock. 100% Money Back Guarantee. Brand New, Perfect Condition, allow 4-14 business days for standard shipping. To Alaska, Hawaii, U.S. protectorate, P.O. box, and APO/FPO addresses allow 4-28 business days for Standard shipping. No expedited shipping. All orders placed with expedited shipping will be cancelled. Over 3, 000, 000 happy customers.