This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game ...
Read More
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
Read Less
Add this copy of Game Engine Architecture to cart. $5.00, good condition, Sold by HPB-Red rated 5.0 out of 5 stars, ships from Dallas, TX, UNITED STATES, published 2009 by A K Peters/CRC Press.
Choose your shipping method in Checkout. Costs may vary based on destination.
Seller's Description:
Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Add this copy of Game Engine Architecture to cart. $8.02, good condition, Sold by BayStateBooks rated 4.0 out of 5 stars, ships from North Smithfield, RI, UNITED STATES, published 2009 by A K Peters/CRC Press.
Choose your shipping method in Checkout. Costs may vary based on destination.
Seller's Description:
The book is in good condition with all pages and cover intact including the dust jacket if originally issued. The spine may show light wear. Pages may contain some notes or highlighting and there might be a From the library of label. Boxed set packaging shrink wrap or included media like CDs may be missing.
Add this copy of Game Engine Architecture to cart. $15.00, very good condition, Sold by 3rd St. Books rated 4.0 out of 5 stars, ships from Lees Summit, MO, UNITED STATES, published 2009 by A K Peters/CRC Press.
Choose your shipping method in Checkout. Costs may vary based on destination.
Seller's Description:
Very Good. Very good, clean, tight condition. Texts free of marks. Professional book dealer since 1999. All orders are processed promptly and carefully packaged with tracking.
Add this copy of Game Engine Architecture to cart. $18.00, very good condition, Sold by Adkins Books rated 4.0 out of 5 stars, ships from Chattanooga, TN, UNITED STATES, published 2009 by A K Peters/CRC Press.
Add this copy of Game Engine Architecture to cart. $44.98, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2009 by A K Peters/CRC Press.
Add this copy of Game Engine Architecture to cart. $60.47, new condition, Sold by Just one more Chapter rated 3.0 out of 5 stars, ships from Miramar, FL, UNITED STATES, published 2009 by A K Peters/CRC Press.
Add this copy of Game Engine Architecture to cart. $169.18, new condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2009 by A K Peters/CRC Press.