A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. "[T]he author's clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading."-Antiquity Video games exemplify contemporary material objects, resources, and ...
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A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. "[T]he author's clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading."-Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as "historical games," nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game-from Pac-Man to Super Meat Boy-can be studied archaeologically.
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Add this copy of Archaeogaming: an Introduction to Archaeology in and of to cart. $18.68, very good condition, Sold by Books From California rated 4.0 out of 5 stars, ships from Simi Valley, CA, UNITED STATES, published 2018 by Berghahn Books.
Add this copy of Archaeogaming: an Introduction to Archaeology in and of to cart. $25.16, very good condition, Sold by ZENO'S rated 3.0 out of 5 stars, ships from San Francisco, CA, UNITED STATES, published 2018 by Berghahn Books.
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No Jacket. New York. 2018. May 2018. Berghahn Books. 1st American Edition. Very Good in Wrappers. 9781785338731. 22 illustrations, bibliography, index. 240 pages. paperback. keywords: Ruling Pine Ridge Oglala Lakota Politics IRto Wounded Knee. DESCRIPTION-Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to archaeogaming; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact. This is a stellar piece of work that moves beyond disciplines and worlds. -Anna Foka, Umeå University. inventory #43700.
Add this copy of Archaeogaming: an Introduction to Archaeology in and of to cart. $55.75, good condition, Sold by Bonita rated 4.0 out of 5 stars, ships from Santa Clarita, CA, UNITED STATES, published 2018 by Berghahn Books.