The Art of Spyro: Reignited...
Micky Nielson
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Sensors for Mobile Robots
H R Everett
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Artificial Intelligence for...
Ian Millington,
John Funge
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The Garbage Collection...
Richard Jones,
Antony Hosking
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Sekiro: The Second Life of...
Ludovic Castro
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GPU Pro2: Advanced Rendering...
Wolfgang Engel
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A Playful Production Process:...
Richard Lemarchand,
Amy Hennig (Foreword by)
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50 Years of Text Games: From...
Aaron a Reed
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Data Science and Machine...
Dothang Truong
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Dark Souls: Beyond the Grave...
Damien Mecheri,
Sylvain Romieu
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Play Between Worlds:...
T L Taylor
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Shaderx3 Advanced Rendering...
'Yrgie Engel,
Wolfgang F Engel (Editor)
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Retro Gaming: A Byte-sized...
Mike Diver
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Making Videogames: The Art of...
Duncan Harris,
Alex Wiltshire
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Computer Animation:...
Rick Parent
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The State of Play: Creators...
Daniel Goldberg,
Linus Larsson (Editor)
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The Art of Evolve
. 2K Games
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Gender Inclusive Game Design:...
Sheri Graner-Ray,
Sheri Graner Ray
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Ray Tracing Gems: High...
Eric Haines (Editor),
Tomas Akenine-Möller (Editor)
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Fluid Engine Development
Doyub Kim
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Pac-Man: Birth of an Icon
Arjan Terpstra,
Tim Lapetino
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Data Analysis in Medicine and...
Kamarul Imran Musa,
Wan Nor Arifin Wan Mansor
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3D Game Engine Design: A...
David H Eberly
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Massively Multiplayer Game...
Thor Alexander (Editor)
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