Designing Sound for Animation
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Goldeneye 007
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Development and Deployment of...
'No Bugs' Hare,
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Drawn to Life: 20 Golden...
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The Art of Assassin's Creed...
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Level Design: Concept, Theory...
Rudolf Kremers
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Text Mining: Classification,...
Ashok N Srivastava (Editor),
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Essentials of Computer...
Douglas Comer
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Real-Time Volume Graphics
Klaus Engel,
Markus Hadwiger
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Shaderx7: Advanced Rendering...
Wolfgang Engel
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Foundation, Architecture, and...
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Game AI Pro 3: Collected...
Steve Rabin (Editor)
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Non-Photorealistic Rendering
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Amy Gooch
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Attack of the Flickering...
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The Making of Tomb Raider
Daryl Baxter
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Advanced Global Illumination
Philip Dutre,
Philippe Bekaert
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Homebrew Game Development and...
Robin Wilde
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Devolver: Behind the Scenes:...
Baptiste Peyron,
Pierre Maugein
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AI Game Programming Wisdom 2
Steve Rabin
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Architectural Approach to...
Christopher W Totten
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Minecraft: The Unlikely Tale...
Daniel Goldberg,
Linus Larsson
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Symbolic Dynamics and...
Brian Guenter,
Sung-Hee Lee
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Introduction to Concurrency...
Matthew J Sottile,
Timothy G Mattson
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