Advanced Game Development...
Alan Watt,
Fabio Policarpo
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Real-Time Shading
Marc Olano,
John Hart
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Geometric Data Structures for...
Elmar Langetepe,
Gabriel Zachmann
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Quality of Experience...
Saman Zadtootaghaj
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Playtesting Best Practices:...
Chris Backe
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Simulation and Gaming for...
Casper Harteveld (Editor),
Steven Sutherland (Editor)
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Languages for Developing User...
Brad A. Myers (Editor)
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Games User Research: A Case...
Miguel Angel Garcia-Ruiz (Editor)
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COLLADA: Sailing the Gulf of...
Remi Arnaud,
Mark C. Barnes
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Game Jams - History,...
Allan Fowler (Editor),
Foaad Khosmood (Editor)
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Symbolic Dynamics and...
Brian Guenter,
Sung-Hee Lee
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Gaming Culture(s) in India:...
Aditya Deshbandhu
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Adicción a los Videojuegos: C...
Lawrence Glover
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Enhancing Engagement With...
Ricardo Marcão (Editor),
Vasco Ribeiro Santos (Editor)
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Level Design: Processes and...
Christopher W. Totten
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Multimedia Ontology:...
Santanu Chaudhury,
Anupama Mallik
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Learn Sprite Kit for iOS Game...
Leland Long
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HCI in Games: 5th...
Xiaowen Fang (Editor)
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Attack of the Flickering...
Stuart Ashen
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Unity3D UI Essentials:...
Simon Jackson,
Prader Willi Syndrome Association
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Algorithmic and Computational...
Bruce Donald (Editor),
Kevin Lynch (Editor)
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Game Magic: A Designer's...
Jeff Howard
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Assessing the Quality of...
Steven Schmidt
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